﻿using System;

namespace Ayatta.Contract.Domain
{
    public class GameTrialHistory : IEntity<int>
    {
        /// <summary>
        /// Id
        /// </summary>
        public int Id { get; set; }

        /// <summary>
        /// GameTrialId
        /// </summary>
        public int TrialId { get; set; }

        /// <summary>
        /// 等级
        /// </summary>
        public int Level { get; set; }

        /// <summary>
        /// 领取积分
        /// </summary>
        public int Integral { get; set; }

        /// <summary>
        /// 用户Id
        /// </summary>
        public int UserId { get; set; }

        /// <summary>
        /// 游戏服Id
        /// </summary>
        public int ServerId { get; set; }

        /// <summary>
        /// 游戏Id
        /// </summary>
        public int GameId { get; set; }

        /// <summary>
        /// 创建日期时间
        /// </summary>
        public DateTime CreatedOn { get; set; }

    }
}

